The first is Hallar, the Firefletcher, a commander that I really like and always surprises people with how strong they are
Eventually I tried to make some assassins but obviously that didn't work, I had her back up to 11 loyalty before I finally won by decking my opponent
The subtle tears and the cracked sigils are the perfect tiny details that reward a deeper inspection of his art, and I love it
And were going to call them pretty
But there are some outstanding offenders in pushing it too far like Dockside, Smothering Tithe, and Prosper (and I guess Ragavan in other formats)." He concluded by saying: "for me, Treasures are fine but they are dangerous when it comes to power creep and should be heavily playtested in R&D
Doubling each of its triggers just sounds like a fun time