If you promise not to take this silly example too far replacement effects work like having a Magic Sharpie that allows the card to yell Scratch that! and rewrite some ability, rule, or event
For a time on Arena there was a bug where tapping your lands for mana would take a really long time, and you could almost time out trying to tap everything to get a maximum sized Explosion
He thrives in decks where protecting walkers and building slow and overlapping value engines becomes the main strategy
Thats an even better price for this Amethyst cards showstopping Into the Shadows effect, which allows characters to return to your hand when banished, instead of going into your discard pile
Sultai Jegantha Decklist 1 Jegantha, the Wellspring 4 Delighted Halfling 1 Forest 4 Orcish Bowmasters 1 Swamp 4 Deathrite Shaman 1 Uro, Titan of Natures Wrath 1 Island 4 Mishras Bauble 4 Brainstorm 4 Fatal Push 1 Stern Scolding 3 Memory Lapse 1 Once Upon a Time 2 Thoughtseize 1 Demonic Tutor 3 Treasure Cruise 4 Oko, Thief of Crowns 2 Wooded Foothills 2 Breeding Pool 3 Flooded Strand 4 Polluted Delta 2 Watery Grave 2 Overgrown Tomb 1 Boseiju, Who Endures 1 Drown in the Loch On the other hand, if the five-color variant does seem a bit too slow for your taste but you love fast ramps, then opt for the Sultai version instead
Best Green Ramp Cards (MTG EDH Mono-Green Mana Guide) Explore the best green ramp cards for Commander and EDH, from mana dorks and land tutors to extra land effects and big-mana engines