Arguably the first mainstream competitive trading card game, it involves pitting 2 (or sometimes more) players against each other in a turn-based strategy duel, based on a fictional fantasy world of wizards, dragons, and goblins
This is a different kind of creativity to the more celebrated top-down designs, but no less interesting or impressive if you ask me
1 Inspiring Commander Inspiring Commander is just a real card through-and-through, except for the whole not actually being real thing
one in their Active Spot and up to five on their Bench
When I read the card, I initially thought that it had to be an instant or sorcery
The big money slot, given that theres 54 potential rares and 20 potential mythics