Is a six-mana spell that doesnt develop your board what you want to be doing on turn 5 or 6
Accomplished Automaton Aether Chaser Aether Herder Aether Inspector Aether Poisoner Aether Swooper Ambitious Aetherborn Angel of Invention Animation Module Cayth, Famed Mechanist Cogworker's Puzzleknot Countless Gears Renegade Cultivator of Blades Elegant Edgecrafters Glint-Sleeve Artisan Hidden Stockpile Highspire Artisan Inspired Inventor Iron League Steed Marionette Apprentice Marionette Master Master Trinketeer Maulfist Squad Nesting Bot Oviya Pashiri, Sage Lifecrafter Peema Outrider Propeller Pioneer Renegade's Getaway Retrofitter Foundry Saheeli, Sublime Artificer Saheeli, the Gifted Servo Exhibition Servo Schematic Sly Requisitioner Sram's Expertise Visionary Augmenter Weaponcraft Enthusiast
Sturdy, durable and shuffle smooth, a good value of both sorting and playing.
With its extreme precision and insistence on including every mechanic in the game all together on the same screen, the page is likely designed for experienced players with a specific idea of what cards they are looking for
Naturally, this card was never tournament-legal, joining other whimsically named test cards from Mystery Boosters and Unknown Events, such as Sword of Fire and Ice and War and Peace or Avacyn's Collar, the Symbol of Her Church
This opens the archetype to major searching powers