People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening
Archived from the original on May 14, 2025
Become Anonymous This reminds me of the three-card monte con game, where you try to guess which of three cards is the money card, and Become Anonymous does a cool job of mimicking that

10%inclusion 9%synergy 7 decks 72 decks Promise of Loyalty 10%inclusion 6%synergy 7 decks 72 decks Single Combat 8.3%inclusion 3%synergy 6 decks 72 decks Fell the Mighty 6.9%inclusion 5%synergy 5 decks 72 decks Kayla's Reconstruction 6.9%inclusion 7%synergy 5 decks 72 decks Winds of Abandon 6.9%inclusion 1%synergy 5 decks 72 decks Requisition Raid 5.6%inclusion 0%synergy 4 decks 72 decks Divine Reckoning 5.6%inclusion 2%synergy 4 decks 72 decks Helping Hand 5.6%inclusion 4%synergy 4 decks 72 decks Day of Judgment 5.6%inclusion -0%synergy 4 decks 72 decks Dusk // Dawn 5.6%inclusion 0%synergy 4 decks 72 decks Aerith Rescue Mission 5.4%inclusion 5%synergy 2 decks 37 decks Utility Artifacts Loxodon Warhammer 40%inclusion 35%synergy 29 decks 72 decks Masterwork of Ingenuity 39%inclusion 35%synergy 28 decks 72 decks Commander's Plate 35%inclusion 22%synergy 25 decks 72 decks Haunted Cloak 33%inclusion 29%synergy 24 decks 72 decks Mithril Coat 32%inclusion 24%synergy 23 decks 72 decks Thran Power Suit 32%inclusion 27%synergy 23 decks 72 decks Bloodforged Battle-Axe 32%inclusion 29%synergy 23 decks 72 decks Explorer's Scope 32%inclusion 30%synergy 23 decks 72 decks Shadowspear 29%inclusion 19%synergy 21 decks 72 decks Sword of Hearth and Home 29%inclusion 22%synergy 21 decks 72 decks Hunter's Blowgun 28%inclusion 27%synergy 20 decks 72 decks Hammer of Nazahn 25%inclusion 20%synergy 18 decks 72 decks Leyline Axe 24%inclusion 21%synergy 15 decks 62 decks Lavaspur Boots 24%inclusion 22%synergy 17 decks 72 decks Maul of the Skyclaves 22%inclusion 20%synergy 16 decks 72 decks Goldvein Pick 22%inclusion 21%synergy 16 decks 72 decks Nettlecyst 19%inclusion 17%synergy 14 decks 72 decks Pearl Medallion 19%inclusion -41%synergy 14 decks 72 decks Fireshrieker 19%inclusion 17%synergy 14 decks 72 decks Ancestral Blade 19%inclusion 19%synergy 14 decks 72 decks Champion's Helm 19%inclusion 15%synergy 14 decks 72 decks Genji Glove 19%inclusion 13%synergy 7 decks 37 decks The Wind Crystal 18%inclusion -3%synergy 7 decks 38 decks Zephyr Boots 18%inclusion 17%synergy 13 decks 72 decks Trailblazer's Boots 18%inclusion 14%synergy 13 decks 72 decks White Mage's Staff 18%inclusion 17%synergy 7 decks 39 decks Paladin's Arms 15%inclusion 14%synergy 6 decks 39 decks Wayfarer's Bauble 15%inclusion 5%synergy 11 decks 72 decks Lightning Greaves 15%inclusion -12%synergy 11 decks 72 decks Sword of Feast and Famine 15%inclusion 9%synergy 11 decks 72 decks Celestial Armor 15%inclusion 11%synergy 9 decks 62 decks Oketra's Monument 14%inclusion -14%synergy 10 decks 72 decks Machinist's Arsenal 13%inclusion 12%synergy 5 decks 39 decks Dancer's Chakrams 13%inclusion 12%synergy 5 decks 39 decks Brass Knuckles 13%inclusion 12%synergy 9 decks 72 decks Skullclamp 13%inclusion -4%synergy 9 decks 72 decks Colossus Hammer 13%inclusion 7%synergy 9 decks 72 decks Sword of Forge and Frontier 13%inclusion 9%synergy 9 decks 72 decks Sculpting Steel 13%inclusion 10%synergy 9 decks 72 decks Deconstruction Hammer 13%inclusion 12%synergy 9 decks 72 decks Hero's Heirloom 13%inclusion 10%synergy 9 decks 72 decks Golem-Skin Gauntlets 11%inclusion 10%synergy 8 decks 72 decks Rogue's Gloves 11%inclusion 9%synergy 8 decks 72 decks Robe of Stars 11%inclusion 7%synergy 8 decks 72 decks Heirloom Blade 11%inclusion 10%synergy 8 decks 72 decks Ring of Thune 11%inclusion 10%synergy 8 decks 72 decks Sting, the Glinting Dagger 11%inclusion 10%synergy 8 decks 72 decks Archaeomancer's Map 11%inclusion -14%synergy 8 decks 72 decks Sword of Fire and Ice 10%inclusion 5%synergy 7 decks 72 decks Andril, Flame of the West 10%inclusion 8%synergy 7 decks 72 decks Enchantments Sigarda's Aid 36%inclusion 26%synergy 26 decks 72 decks Mantle of the Ancients 25%inclusion 16%synergy 18 decks 72 decks Ghostly Prison 21%inclusion -0%synergy 15 decks 72 decks Land Tax 15%inclusion -17%synergy 11 decks 72 decks Flowering of the White Tree 11%inclusion -1%synergy 8 decks 72 decks Quest for the Holy Relic 10%inclusion 9%synergy 7 decks 72 decks Authority of the Consuls 10%inclusion -12%synergy 7 decks 72 decks Trouble in Pairs 10%inclusion -5%synergy 7 decks 72 decks With Great Power

Tendril of the Mycotyrant's ability doesn't have a duration
Most are at least nominally colourless, and strong in virtually any deck