Flip through the image gallery below for a first look at the lead card and packaging for each deck, and read on for a conversation with Wizards of the Coast about what to expect inside them, why these four games were picked, and plenty more
Pay one white, one blue, one black, one red, and one green mana: Untap all attacking creatures
The primary way to get aggressive is by playing cards with job select, such as Dragoon's Lance, Monk's Fist, and Red Mage's Rapier
Combos do exist, but in order to get to them, you might well be taking some really long turns with the amount of mana producing spells and abilities that could sit in this deck
if you had a character with Rush you could keep swinging at an opponents character to earn lore, then replaying your character when banished before repeating
allows an action with a cost of 5 or less to be played for free whenever the Genie quests