Obviously, it's subjective, but to me that doesn't seem fun either to play or to play against
The impressive thing wasn't the Singularity Rupture itself, but how it worked with another card
It has other issues, like too many 5-drops competing with the commander, and a weak ramp package to support them, but the lack of a game plan is its most critical weakness
Advanced Reconstruction Alchemist's Talent Artificer Class Artist's Talent Bandit's Talent Barbarian Class Bard Class Blacksmith's Talent Builder's Talent Caretaker's Talent Cleric Class Cool but Rude Does Machines Druid Class Fighter Class Fisher's Talent Fortune Teller's Talent Gossip's Talent Gourmand's Talent Hunter's Talent Innkeeper's Talent Intermediate Chirography Leader's Talent Monk Class Ninja Teen Paladin Class Party Dude Ranger Class Rogue Class Scavenger's Talent Sorcerer Class Stormchaser's Talent Warlock Class Wizard Class
These alternatives also tend to elicit milder reactions from the table, meaning theyre less likely to draw the ire of your opponents
Overrun and Camaraderie turn your massive wolf army into a lethal strike force while also refilling your hand