Lucky, were on hand to help, having been through every card in The First Chapter to find the characters that deserve a place in your deck
Another important rule that deserves our attention is that we copy only each type of counter, which means, if our Dinosaur commander has five +1/+1 counters, the other Dinosaurs that enter the battlefield later on will only have one +1/+1 counter, and not five
And, if you were concerned at all by the Cid representation in this game, worry no longer, all 15 Cids are here
Sorcery speed on this thing feels like more of a problem than it does for much of the other removal
It is rather like the Primus in its role, it buys you enough tempo and board presence to be able to easily take the game from that point with your other cards
Beyond casual formats, though, I don't imagine it sees much play