--- ## Weaknesses ### Board Wipes While somewhat resilient, exile wipes (Farewell, Merciless Eviction) hurt badly
Mind Flayarrrs meanwhile, has heaps of horrors (including that Crab Ooze Horror which Gavin Verhey teased), and is centred on manipulating your opponents' graveyards, milling them and then stealing their creatures
At the 9th floor of Akihabara Radio Kaikan in Tokyo , a legendary Card Game Store rises
You can't make many planeswalkers into it, a lot of removal is weak against it
We also have War Room, which I tend to not like in two-or-more-color decks, but we need the draw pretty badly, and Bonders' Enclave, which we should be able to use reliably
"Perpetually" allows players to permanently "change the characteristics of a cardno matter where it goes afterwards." The effect of Davriel's Withering will not leave a creature, even if it dies and returns to the board at a later stage