(If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) VigilanceEach other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance
But a 2/1 for with first strike is pretty good, and the ability to sacrifice it to remove a planeswalker or nerf something that your opponent has built up beyond regular removal is great
This discounting mechanic scales rapidly, allowing big-impact plays much earlier than opponents expect, and it pairs well with self-mill strategies that keep the graveyard stocked
Am I overly worried about Farewell
Endurance, as part of the pitch cards and evoke cycle of Modern Horizons 2, has multiple reasons whats making it extremely good
It's not uncommon to get multiple activations from this if it lives