Ive gone through our choices grouped by mana cost, with notes about what each one provides: One Mana Galerider Sliver (flying), Striking Sliver (first strike), Metallic Sliver (vanilla colorless), Mindlash Sliver (sac, everyone discards), Plated Sliver (+0/+1), Screeching Sliver (tap, mill 1), Sidewinder Sliver (flanking), Virulent Sliver (poisonous 1) Two Mana Sentinel Sliver (vigilance), Manaweft Sliver (tap for mana), Predatory Sliver (+1/+1), Acidic Sliver (sac, Shock), Cautery Sliver (sac, 1 damage dealt or prevented), Clot Sliver (regenerate for mana), Crypt Sliver (tap to regenerate), Crystalline Sliver (shroud), Darkheart Sliver (sac, gain 3 life), Frenzy Sliver (frenzy 1), Gemhide Sliver (tap for mana), Ghostflame Sliver (all slivers become colorless), Heart Sliver (haste), Hibernation Sliver (pay 2 life, return to hand), Hunter Sliver (provoke), Mistform Sliver (1: gain another creature type), Muscle Sliver (+1/+1), Quick Sliver (flash), Quilled Sliver (tap, ping combatants), Sinew Sliver (+1/+1), Spined Sliver (+1/+1 for each blocker), Spinneret Sliver (reach), Talon Sliver (first strike), Two-Headed Sliver (Goblin War Drums), Victual Sliver (2, sac: gain 4 life), Winged Sliver (flying) Three Mana Steelform Sliver (+0/+1), Syphon Sliver (lifelink), Blur Sliver (haste), Sliver Construct (vanilla colorless), Armor Sliver (2: +0/+1), Barbed Sliver (2: +1/+0), Basal Sliver (sac, add BB), Blade Sliver (+1/+0), Firewake Sliver (1, sac, give Sliver +2/+2), Frenetic Sliver (Frenetic Efreet), Harmonic Sliver (Naturalize), Homing Sliver (slivercycling), Horned Sliver (trample), Mindwhip Sliver (2, sac: player discards at random), Mnemonic Sliver (2, sac: draw a card), Necrotic Sliver (3, sac: destroy permanent), Opaline Sliver (if targeted by a spell, draw a card), Poultice Sliver (2, tap: regenerate), Sedge Sliver (Sedge Troll), Shadow Sliver (shadow), Spectral Sliver (2: +1/+1) Four Mana Bonescythe Sliver (double strike), Bonesplitter Sliver (+2/+0), Dormant Sliver (defender, Glimpse of Nature), Essence Sliver (lifelink), Fungus Sliver (Fungusaur), Magma Sliver (tap, +X/+0, X=#of Slivers), Mesmeric Sliver (fateseal 1), Plague Sliver (Juzm Djinn drawback), Reflex Sliver (haste), Root Sliver (cant be countered), Shifting Sliver (cant be blocked by non-Slivers), Telekinetic Sliver (Opposition), Toxin Sliver (deathtouch), Vampiric Sliver (Sengir Vampire), Watcher Sliver (+0/+2) Five Mana Battle Sliver (+2/+0), Thorncaster Sliver (Hellrider), Brood Sliver (combat damage to a player, make a Sliver token), Dementia Sliver (tap, name a card, look at opponents hand and discard it), Lymph Sliver (absorb 1), Might Sliver (+2/+2), Psionic Sliver (Psionic Entity), Pulmonic Sliver (if dies, may put it ontop of owners library), Spitting Sliver (first strike), Synapse Sliver (combat damage to player, draw a card), Synchronous Sliver (vigilance), Vensers Sliver (vanilla colorless), Ward Sliver (protection from color of choice) Six Mana Megantic Sliver (+3/+3), Battering Sliver (trample), Fury Sliver (doublestrike) Seven Mana Groundshaker Sliver (trample) Wow, thats a lot of slivers

As for a thread IDK this thread should suffice Link to card base here though idk if you can access it since it my profile here: for some reason Tappedout won't recognize the address just copy and paste it Be warned this data base is not as organized as the it here
First edition copies command an incredibly high premium, with the best versions (NM) selling for up to $149.99
cards from their cost area and attach them to a Character or Leader
Best for: Casual groups Crossover fans Social draft nights Players who enjoy themed openings Why it works for friends: the shared nostalgia gives the draft a party-game feel without removing Magic strategy
It's an excellent mana fixer, and provides a curiosity effect (with trample on top) to your big guys, potentially letting you draw a card with each attack