Hops Zacian ex starting build Pokmon: 16 3 Hops Zacian ex JTG 111 3 Archaludon ex SSP 130 3 Duraludon SCR 106 2 Hops Dubwool JTG 136 2 Hops Wooloo JTG 135 1 Fezandipiti ex SFA 038 1 Hops Snorlax JTG 117 1 Hops Cramorant JTG 138 Trainers: 34 4 Professors Research (Professor Sada) 3 Arven 2 Iono 1 Bosss Orders 1 Professor Turos Scenario 3 Postwick 4 Ultra Ball 3 Nest Ball 2 Earthen Vessel 2 Hops Bag 2 Night Stretcher 2 Switch 1 Redeemable Ticket 1 Scoop Up Cyclone 3 Hops Choice Band Energy: 10 10 Basic Energy Starting out, this deck list actually has a lot going for it, and a solid player could certainly play his or her way through many games and win via Pokemon TCG Live
I never actually figured out a time to bring it in, so it would probably be better as Imprisoned in the Moon as another way of dealing with planeswalkers, or even just more counterspells
1 Sliver Hive
On the way to the first location, they crashed into Dumon, who was headed to the same location they were, teleporting them all to a jungle
Saffgor: This to me seems like a Plan that can see 60 card play, as while it's slow, that second trigger is functionally an extra turn
Card Set(s) -The Three Captains-[ST-10] CARD VIEW OP01-025 | SR | CHARACTER Roronoa Zoro Attribute Slash Block icon 1 Type Supernovas/Straw Hat Crew Effect [Rush] (This card can attack on the turn in which it is played.) Card Set(s) -The Three Captains-[ST-10] CARD VIEW ST10-001 | L | LEADER Trafalgar Law Attribute Slash Block icon 2 Effect [Activate: Main] [Once Per Turn] DON