By "helping" others draw cards, you lull the table into thinking you're harmless
The use case we've always optimized for is Booster Draft

Product Lineup and Pricing Into the Inklands will be sold in several product configurations at launch: Booster Packs $5.99 MSRP 12 randomized cards each Illumineers Trove $49.99 MSRP 1 Card storage box 6 Card Dividers 8 Booster packs (96 total cards) 6 Damage-counter dice 1 Lore counter Jump In: Gift Set $29.99 MSRP 2 Oversized foil cards 2 Playable foil cards 34 Damage counters 4 Booster packs (48 total cards) 2 Lore tracker tokens Starter Decks $14.99 MSRP 1 Preconstructed 60 card deck with 2 foil character cards 11 Game tokens 1 Quick Start Rulebook 1 Booster pack (12 cards) Most Expensive Into the Inklands Cards With the set just releasing, prices are volatile, but some of the most valuable cards currently include: Scrooge McDuck Richest Duck in the World (Emerald Foil): $540+ Stitch Covert Agent (Ruby Foil): $250+ Tinker Bell Very Clever Fairy (Ruby Foil): $200+ Expect prices to fluctuate as the metagame develops, and more products are opened

6 - Badgermole Cub - $50 It may seem a strange card to climb in value, but Badgermole Cub now only earthbends 1, but it can also add additional mana when youre tapping creatures
This card, however, seems to have a lot of promise
For example, if you built an entire deck around specific cards, then it can be worthwhile to mulligan aggressively towards them