"Even further" is a big upside for being a Pirate: Kitesail Freebooter can pick out dangerous removal from the opponent's hand, reducing their options for fighting back without casting creatures
If that doesnt work, however, using a card like Marauding Raptor also does the trick
The idea is for each of these four decks to feel like they really bridge the gap between these two franchises, and to give the fans of Warhammer 40k a unique gameplay experience in the setting of Commander
Update: Since originally writing this review, I've run some into issues with durability with different batches
There will also be lots of legendary creatures, with various cards representing the main cast of characters at different points of the story
Bouncing all nonlands for seven on your turn is basically just a worse Cyclonic Rift, but the ability to end an opponents turn if you pay the extra three is really something