I personally enjoy playing it with Kellan, Inquisitive Prodigy since you can cast the adventure on turn 2, which mitigates the companion's primary weakness
At the beginning of every player's upkeep, you untap every single permanent you control
It incorporates elements of traditional Energy decks, sure, but it adds a ton of cards from other archetypes too, from Orzhov Midrange to Ketramose

Oathbreaker: Sorin, Solemn Visitor with Blinding Beam Creatures: Baird, Steward of Argive, Benalish Trapper, Custodi Lich, Deathbringer Liege, Gideons Avenger, Imposing Sovereign, Kinjallis Sunwing, Kor Hookmaster, Kytheons Irregulars, Nomad Decoy, Rathi Assassin, Rathi Trapper, Royal Assassin, Sunblast Angel, Thalia, Heretic Cathar, Yosei, the Morning Star Artifacts: Orb of Dreams, Throne of the God-Pharaoh Enchantments: Blind Obedience, Crackdown Instants: Angelsong, Batwing Brume, Darkness, Ethereal Haze, Glimpse the Sun God, Heros Downfall, Safe Passage Sorceries: Blinding Light, Damnation, Murderous Compulsion, Regnas Sanction, Righteous Fury, Swift Reckoning, Wrath of God Planeswalker: Gideon Jura Land: 7 Plains, 7 Swamp, Caves of Koilos, Concealed Courtyard, Fetid Heath, Forsaken Sanctuary, Godless Shrine, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Temple of Silence Translating a Winning Combination The inspiration for this deck came from a casual deck that I played with my local playgroup and developed over a decade

Pair it with discard or self-mill effects like Cathartic Reunion to make it easy to bring it back while you fuel constant aerial attacks
Then you can pump it or change its color or whatever