It makes it so that if an opponent taps a land for mana, then all of their lands get tapped
I guess Craterhoof Behemoth is a thing, too
The prevalence of treasures and built-for-Commander legendary creatures inches the power level status quo higher with every set, and the release of dedicated Commander sets like Commander Legends: Battle for Baldurs Gate is always a volatile time for casual tables
It also comes down cheap thanks to delve, which helps pay for commander tax
(It turns out there is some narrative content, but at the time I hadn't heard of any.) So I thought to myself: why bother with a story that includes characters from previous sets making a return, certain characters from cards canonically dying - and why did Wizards of the Coast push all this secret backstory onto the cards
I mean, its a great way to represent you breaking that big story and getting it off the presses, right