Islandwalk : 6 cards Turning Islandwalk into unblockable : 3 cards Tap/Untap Synergy : 11 cards Deeproot Pilgrimage, Merrow Commerce, Kioras Follower, Kumena, Tyrant of Orazca, Lullmage Mentor, Merfolk Sovereign, Merrow Reejerey, Seahunter, Empress Galina, Murkfiend Liege, Twists and Turns // Mycoid Maze Although the optimal Merfolk Tribal commander for tap/untap strategy is Kumena, Tyrant of Orazca, untap strategy also works well in our Merfolk Tribal build too, either as support to our aggro strategy (untap is enabling our creatures to block even after attacking) or as an amplifier of our creatures with powerful tap abilities (among them is Kumena, Tyrant of Orazca as part of the 99)
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Lame, yeah
This is also why we aren't running removal outside of Cyclonic RiftCyclonic Rift
There are drawbacks to Hypergenesis as well, like needing to fill your deck with super-expensive cards that you aren't going to be able to cast fairly if your opponent can shut down your plan of cascading into Hypergenesis, which is a real risk in a format where Teferi, Time Raveler, Chalice of the Void, and Force of Negation are among the most played cards in the format
When a MTG player casts a spell with Learn, they can either get a Lesson card from outside the game, which is their sideboard in official games, or discard a card to draw a card