Until then, I'll leave you with the overly dramatic cinematic trailer
Not only do these decks not need extra assistance closing out the game once they've got a bunch of dragons on field, their players - presumably 'Timmy' types who like big stompy creatures - would probably rather win by smashing face
Rose's raid ability cares only that you attacked with at least one creature this turn
GAME CHANGERS Game Changers are cards that can dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players dislike, block people from play, efficiently search for their strongest cards, or have commanders that tend to take away from more casual games
SECOND MAIN PHASE Your second main phase is just like your first main phase
A new legend thats remotely comparable to Sai while gaining access to two additional colors is a fantastic option for those archetypes to have