If another player gains control of a Carnival Barker whose ability has been activated, they won't be able to activate it
It creates artifacts and tokens, ramps via Lander activations, and has the secretly amazing text of making your lands enter untapped, which we've been seeing a lot more lately
No, creatures with horsemanship can only be blocked by other creatures with horsemanship
White creatures with vigilance can attack and, in response to a potential removal spell at instant speed, can then be tapped to cast The Wandering Rescuer with flash, which then enables her to give them hexproof
The card Turtles Forever showcases all the various multiverse incarnations, but it doesnt stop there
The fact is, they can trade off with anything at any point in the game, and they pair extremely well with Rabid Bite variants