She supports token builds, graveyard recursion, and life-buffer strategies, which makes her a strong choice for players who want adaptable lines instead of a single linear plan
But if paired with other removal and a proactive gameplan, Explosives can be very strong in managing Infect threats and getting around their anti-removal options
Then, when design started, we created our list of things to top-down design, and an artifact that embalmed was one of them
Theres not room for oh snap, originals were crazy rare, well have to see if they hold a price, which is whats going to happen with the original FEA cards that were Commander deck only
One of the big shifts in R&D's thinking in recent years is the idea of adapting our products to the audience rather than making the audience adapt to our products
I guess you don't get anything back