Normal combat damage happens with poison creatures but the player just doesnt gain a new poison counter when the trigger resolves
Development playtests are much closer to what the players play and as such development wants to put it through realistic playtests
On the other hand, most of these alt win cards fail to get anywhere financially, so Im not really interested unless the card gets down to $1, or shows up on camera in something sweet that can actually win games consistently
After that, add tribal tools that reward staying on board: anthem-style buffs, protection layers, and lifegain payoffs that keep pressure on without dumping your whole hand into a wipe
Alrighty nerds, Ill see you in the next one.
If it's a Saga, put up to three lore counters on it