Its basically a non-stop EDH party, and we love it
Find out by breaking away from traditional Jeskai Voltron to go wide with this Sokka and Suki deck tech
Most answer cards are viable targets and that tends to be what you are fishing for in the mid and late game
It is known as a simple card game for most people
This card debuted in Ravnica Allegiance and was designed to support the Afterlife mechanic in the set, doubling the number of spirit tokens generated when cards like Ministrant of Obligation and Orzhov Enforcer die and also giving those tokens some useful keyword abilities

Ramp can appear in different shapes and forms: Land-Based Ramp (Cultivate, Rampant Growth) Mana Dorks (Llanowar Elves, Bugenhagen, Wise Elder) Mana Rocks (Mind Stone, Basalt Monolith) Treasure-Makers and other artifact token producers (Smothering Tithe, Sarinth Greatwurm) Extra land drops (Exploration, Exploration Broodship) Land Recursion (Crucible of Worlds, Aftermath Analyst) Rituals (Dark Ritual, Mana Geyser) Cost Reduction (Honest Rutstein, Stormcatch Mentor) Eldrazi Spawn & Scion producers (Eldrazi Skyspawner, Kozilek's Predator) Mana Doublers (Mirari's Wake, Groundchuck & Dirtbag) Temporary mana abilities (firebending) This ranking will cover many of these forms of ramp, but will leave some more specific ones like Treasure-makers to their own separate list