You may find that the optimal numbers for your deck are completely different from this template
Or maybe it's the silliness of being able to crew a large piece of machinery using any kind of creature, whether or not it has opposable thumbs, or even hands
Bound in Silence The original kindred card is really just an overcosted Pacisim
Design abilities that cost energy so that theres a soft (or hard) cap on how much energy can be efficiently spent through them
White rarely gets free interaction, so Flawless Maneuver feels like a good way to catch opponents off guard and make sure that your creatures live to fight another day, or use it proactively to save your creatures from your own board wipe, which can be back-breaking for your foes
This Planeswalker has a starting loyalty of 3 and cost 3 green and 2 generic, for a total of 5 mana and has the following abilities attached to it: +1: Create a 3/3 green Beast creature token